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Paul's Quest

Paul's Quest

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Devlog

  • Update v1.3.1
    July 07, 2024 by 4bitnachos
    Mostly updates to improve frame rate stability, some lighting, and bug fixes... Continue reading
  • Update v1.2.0
    June 29, 2024 by 4bitnachos
    Split world into "levels" and made changes to improve fps further... Continue reading
  • Update v1.1.0
    June 15, 2024 by 4bitnachos
    1
    #update
    Converted most of the CSG shapes into meshes, updated some map stuff, and a few other tweaks, to improve FPS. Shoutout to jitnaught for the CSGtoMesh plugin... Continue reading
  • Troubleshooting Guide (No Spoilers)
    June 04, 2024 by 4bitnachos
    Troubleshooting: Starting a game try Chrome or Safari. Some users report stuttering with Edge. For chrome, make sure "Use graphics accel eration when available" is ON in settings. Initial load time ca... Continue reading
  • Report Bugs and Suggestions Here (Spoilers)
    June 02, 2024 by 4bitnachos
    Reported Bugs: 2024-06-02 (4bitnachos): Wood material missing albedo color, godot4 lighting lag =( 2024-06-03: convert all CSG geometry to mesh and use an Occluder node; stackable item spawn increment... Continue reading
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